Of course, petty/immature villains do have their place - which is where you don't mind audiences cringing, laughing, or tutting at them. If people see your character resort to supervillainy over some matter of personal disappointment, or over being treated slightly rudely at some point, or over a minor setback, or basically over any issue that almost everyone faces at some point, your villain is likely to be perceived as petty or immature - which will make your villain look at least a little pathetic. The problem will be compounded if nobody ever tries to give the character a second chance, nor offers that character a feasible out from a life of villainy. ![]() If you show that your supervillain was initially forced, coerced, or deceived into villainy, or only got into it as a desperate/last ditch resort, then people might have a hard time believing that this character really is an irredeemable monster later on. And some are even designed to be laughed at.Īsk yourself: How do you want your audience to perceive your supervillains? And how do you want your audience to perceive the conflicts your supervillains create? Because your supervillains' origin/introduction stories will do a lot to color those perceptions. Some are intended to be seen as irredeemable monsters. Some are meant to be seen as sympathetic to some degree. Some are created to remind us of some asshole we've probably all dealt with at some point. Some are designed to represent a specific form of hate or malice in the world. Some are designed to make us feel uncomfortable. Villains are designed with all kinds of purposes in mind. Make their origins/introductions fit the types of villains they're supposed to be.
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